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NPC Generator

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Advanced [show]


Elysande Woods, Female Human [Permalink]

Personal [hide]

Description: This woman has a large violet mantle and cape that has been intricately interwoven into her white robe, and sports empty pouches on her belt. She has wavy chestnut hair. She is very pretty but has cold, dead eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Flattery will make her almost putty in your hands.

History: She was born in a small mountains village. Elysande was born on a far southern mountains where she grew up under the tutelage of her father, an expert Interpreter. She left for the south, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Nature, Immigrant. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Elysande Woods, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp. Rose (30 gp).


Social Check DCs


Agnes Graham, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a grey Stetson hat and grey clothes. She keeps her chestnut hair in a pixie cut. Her eyes are likewise green.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to make almost anything out of random pieces of junk.

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She has since lost track of the people in her past.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and find a way to reverse the transformation of her sister

Ideals: Persistence, Gifted. Bonds: Poor, Nature, Family, Criminal record. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Agnes Graham, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Malachite (10 gp). Violet garnet (900 gp). Rock crystal (30 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Maynild Digby, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean black cloak covering her clean studded leather. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a cross on it. Her moppish golden hair is in a traditional bowl cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Ploughman business at a young age. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She ran away from her former home and has been making her living as a Ploughman for the past few years.

Motivation: Expand her business.

Ideals: Justice. Bonds: Family, Job. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Maynild Digby, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 17 (+3)14 (+2)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Silver pearl (70 gp). Jet (70 gp).


Social Check DCs


Ida Dalton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has no hair. This brown eyed southerner is not easily forgotten.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. When she's not drinking or sleeping the drinks off, she's doing singing.

History: The child of southern immigrants she idolized her mother. Through the years after Ida was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Ida's mother didn't care for her much, and the feeling was mutual. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and she's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Mundane, Antagonistic. Bonds: Immigrant. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Ida Dalton, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 8 (-1)13 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Masterwork Musical instrument.


Social Check DCs

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