Ermina Colby, Female Human [Permalink]
Personal [hide]
Description: This woman is typically in her Barber uniform. She is muscular with a powerful set of arms. Her tied-back hair is auburn. She tend to wears goggles to shield her eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the north to a Barber, Ermina learned a great deal about her father's area of expertise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Barber kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable.
Ideals: Entrepeneur. Bonds: Job, Mentor, Criminal record. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Isabella Gresham, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a large green jacket. She wears her chestnut hair up. Her eyes are blue and beady.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Isabella is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born in the west, but her parents moved at a very young age to the east. She helped her father out around the business and became quite the natural. She has achieved small success as a Bricklayer.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Jade (100 gp). Chrysoberyl (100 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Harrington, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear ponchos typically of a light black in addition to tight pants. Her blonde hair is slicked back into a classic pompadour. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born blind and as such lacked many opportunities for work. She helped her father out around the business and became quite the natural. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic. Flaws: Addict, Hedonist, Disease. Bonds: Criminal record, Job. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Yvonne Hadley, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. She has done her best to style her black hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She snorts whenever she laughs or is feeling confident. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with vampirism at a very young age, Yvonne has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found
Ideals: Gifted. Flaws: Disease. Bonds: Family. Occupation: Servant
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 4000 sp. 1 Banded mail. 1 Darkwood Buckler. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!

