Norman Tattersall, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right hand appears badly burned and disfigured. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.
Personality: He likes to make people angry or surprised. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Norman's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To end his boredom; and he's repulsed by the pc
Flaws: Antagonistic, Hedonist, Mundane. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Guy Myerscough, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a yellow collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His white hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Detective, Guy learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Impeccable, Gifted, Persistence. Bonds: Attractive, Job. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Iolite (20 gp). Freshwater pearl (12 gp). 1 Masterwork Artisan’s tools. 1 Disguise kit.
Miles Nibley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He dresses like a well dressed Detective does. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying red hair a little too much giving a sharp red color. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east to a Detective, Miles learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has worked as a Detective like his mother before him.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and sabotage a competitor
Ideals: Logical. Flaws: Addict, Insane. Bonds: Job, Slave. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Hubert Reed, Male Human [Permalink]
Personal [hide]
Description: He wears a simple white robe with brown stripes complete with hood. His skin is fair and his fingers are delicate and long. His long white hair reaches down to his waist. His eyes are amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Professionalism, Fighting. Flaws: Mundane. Bonds: Rich, Debt. Occupation: Performer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
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