Adelard Holton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. Beneath his clothing is a huge mess of scar tissue. His red hair is knotted and matted. His blue eyes are slightly larger than normal.
Personality: Adelard is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Slave Trader, his father struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Slave, Poor. Occupation: Laborer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Conrad Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely white suit with tan socks and a vest with buckled shoes. His silver hair is long and unkept. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Conrad and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Smoky quartz (80 gp). Amethyst (150 gp). Freshwater pearl (12 gp). Freshwater pearl (12 gp).
Bernard Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His Stetson hat is riddled with cuts and holes. His green eyes peer out from beneath his Stetson pastel hat.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born on a small isolated farm. He moved out north to avoid the crime he committed. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to reunite with his absent mother
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Nature, Family. Occupation: Shepherd
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He usually wears his white robe and has his dagger always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He has no hair. He wears an eyepatch.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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