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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ralf Gyula, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in pastel turtlenecks beneath a grey coat with brown slacks and is in decent physical shape. He has no hair. His gray eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Dilettante soon after.

Motivation: To be a Masseuse again.

Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Ralf Gyula, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)18 (+4) 12 (+1)13 (+1)
Skills Animal Handling +4, Nature +7
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Undercommon, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Jane Tickle, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She has gleaming, smiling blue eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. As long as the job gets done she does not care how it got done.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Jane Tickle, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Graeme, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears bulky black painted plate armor. She has styled her white hair well, parting it to the right. She has gleaming, smiling violet eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a logical person and will generally grow upset if things defy logic and science.

History: She is the product a well kept family trust fund and as such has never really known need. She worked as a nervous Jeweler and found it very stressful. She then took over the family business and is one of the better Jeweler for hire.

Motivation: To be a Shipwright again; and she is unsatisfied with her job

Ideals: Logical. Flaws: Depressed. Bonds: Rich, Job. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Oriel Graeme, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Star ruby (1300 gp). Alexandrite (300 gp).


Social Check DCs


John Cooper, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He wears his chestnut hair up. His half smiles and amber eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich southern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Philantrophist, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

John Cooper, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)15 (+2) 15 (+2)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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