Guy Hastings, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear grey clothing when he does not wear armor. He has a long silver beard with little hanging trinkets. He has several tiny jet earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, his parents were killed by a giants raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: Many giants want him driven away.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Has a crush, Enemies. Occupation: Stableman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 12 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 5 (-3) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp. Red-brown spinel (140 gp). 1 Minor magic item.
Aline Ryland, Female Human [Permalink]
Personal [hide]
Description: She wears just a black suit, and she perpetually has her kukri ready. Her golden hair is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She uses divination through singing.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Brilliant and gifted she never wanted to apply herself. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aline fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions.
Ideals: Fighting, Gifted. Flaws: Sensitive. Bonds: Attractive, Religious. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 4 (-3) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Shane Norton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. His golden hair is lengthy and is close to two feet long. He has blue eyes and a brown hat with a yellow feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bowyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Professionalism. Bonds: Job, Poor, Has a crush. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. Aquamarine (900 gp). Alexandrite (900 gp). Carnelian (30 gp).
Alice Gresham, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a faded coat and loose pants complete with deerstalker hat. She has wavy silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. Days after completing her studies, news broke out that her hometown was attacked by brigands. Alice was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: She has money and likes to spend it; and she's looking for her big break
Bonds: Attractive, Adventurer, Immigrant, Enemies, Rich. Occupation: Jeweler
Voice: Booming voice
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 13 (+1) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp.
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