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NPC Generator

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Ability Scores
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Advanced [show]


Agnes Abram, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple yellow robe with black stripes complete with hood. Her silver hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are violet.

Personality: She never swears and excessively uses polite adverbs when speaking. When she's not drinking or sleeping the drinks off, she's doing music.

History: Born in the east her family was never financially stable. Like her mother and her brother before her, after school she went straight into learning to become a Barrister. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Wants her loneliness to end; and further expansion of business

Ideals: Optimist, Artistic. Bonds: Poor, Job, Has a crush. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Agnes Abram, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)11 (+0) 9 (-1)10 (+0)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hadwisa Beckwith, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears just a brown suit. She has a hunchback. Her chestnut hair is greasy and uncared for. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Hadwisa isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a Guard, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Dyer.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Hadwisa Beckwith, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)10 (+0) 17 (+3)18 (+4)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Frederick Gracey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in grey turtlenecks beneath a black coat with grey slacks. His silver hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Frederick has worked very hard to control his curse. During his travels, Frederick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Frederick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Frederick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Gracey, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Persuasion +6, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Sard (40 gp). Jasper (40 gp). Star rose quartz (40 gp). Red spinel (140 gp).


Social Check DCs


Anne Harley, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blonde stubble. She wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a hunchback. Her blonde hair is cut short with large spiked bangs in the front. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her job bores her to no end. She has decided to make it more interesting.

History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Anne grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anne. She is searching for what she claims is her rightful reward.

Motivation: Seeks redemption; and obtaining odd cultural human artifacts is her passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Anne Harley, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Athletics +3, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp.


Social Check DCs

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