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NPC Generator

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Ability Scores
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Advanced [show]


Geoffrey Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. His golden hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He wants to get laid; and he's in love

Ideals: Optimist. Bonds: Criminal record, Mentor, Adventurer, Has a crush. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Geoffrey Asheton, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs


Griselda Snowdon, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a broad hat to hide her balding. Her brown eyes dart from person to person.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Griselda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Selfish, Impulsive. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Griselda Snowdon, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 7 (-2)15 (+2)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Hastings, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear blue pants and tee shirts. She is muscular with a powerful set of arms. She wears her auburn hair up in a very large beehive style do. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Ruler business.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 17th year, her parents were killed by a gnolls raid, leaving Jane alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Many gnolls want her driven away; and someone believes her a fraud

Ideals: Philantrophist, Persistence, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jane Hastings, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)8 (-1) 16 (+3)12 (+1)
Skills Investigation +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Williamina Clare, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is short and auburn. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food she seems plenty friendly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Williamina was born with her mother's beautiful face. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's since become an addict/alcoholic.

Motivation: She is greedy.

Ideals: Philantrophist, Optimist. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Williamina Clare, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs

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