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NPC Generator

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Advanced [show]


Heward Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear blue clothing when he does not wear armor. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a brothel owner, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Joker. Flaws: Insomniac, Antagonistic. Bonds: Mentor, Rich. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Heward Gentry, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Alexandrite (900 gp).


Social Check DCs


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and is well dressed, constantly wearing a green suit, white shirt, and pastel tie. His right leg appears badly burned and disfigured. His golden hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast mountains. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid.

Flaws: Insane, Fearful. Bonds: Has a crush, Nature. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Bertram Brandon, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Chrysoberyl (130 gp). Peridot (50 gp). Iolite (50 gp). Peridot (50 gp).


Social Check DCs


Heather Tattersall, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, blue cloak. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She exudes charisma. She is a tour de force of persuasion. She would rather hide behind her crafts than deal with other people.

History: Born in the north to a Navigator, Heather learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime she has taken over work as a Navigator and occasionally as a mercenary.

Motivation: Further expansion of business; and to reunite with her old friends

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Heather Tattersall, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40 pp.


Social Check DCs


Theobald Perry, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tight fitting brown shirt and pants. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Calm and collected, he is a well trained Cartwright. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. Theobald was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Cartwright. He has worked as a Cartwright like his mother before him.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Theobald Perry, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 8 (-1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Chrysoprase (30 gp). Golden yellow topaz (400 gp).


Social Check DCs

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