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NPC Generator

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Advanced [show]


Everard Law, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fancy white suit. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Everard was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Everard Law, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Half-Plate.


Social Check DCs


Margery Tickle, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is an epitome of beauty. She keeps her long silver hair kept up in a rat tail. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Rich, Attractive. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Margery Tickle, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Mary Stanford, Female Human [Permalink]

Personal [hide]

Description: She wears a blue vest and prefers green and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. Her auburn hair is thinning but still full. Her violet eyes dart from person to person to random spaces in the air.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.

History: She was born to loving parents in a slum to the south. Her first spouse was a Glassblower, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Marry her sister to traveling adventurers; and an old rival family wants her found

Ideals: Persistence. Flaws: Ugly, Terse. Bonds: Poor, Family. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Mary Stanford, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)9 (-1) 5 (-3)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 sp.


Social Check DCs


Avelina Beverly, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a hammer on her belt. She sports black long hair. She wears a mask on her face.

Personality: Eccentric and domineering, Avelina will drive conversation. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where she often wandered off to fish. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To end her boredom; and she is greedy

Ideals: Fighting, Extrovert. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Avelina Beverly, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)13 (+1) 11 (+0)15 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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