Ernest Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He has the majority of his body covered in plate. He keeps his brown hair in a pixie cut. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Flaws: Depressed, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 8 (-1) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Tourmaline (70 gp). Freshwater pearl (5 gp). Eye agate (5 gp).
Hadwisa Merton, Female Human [Permalink]
Personal [hide]
Description: Standing 4'10", this woman likes to wear blue tank tops with tan skirt. She keeps her long red hair kept up in a rat tail. Her eyes are blue.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born several months after her mother was called into army service. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She tends to her Body Guard job now, and dutifully fulfills any obligations she has.
Motivation: She wants to meet her childhood hero.
Ideals: Gifted. Bonds: Adventurer, Military, Job. Occupation: Body Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp. Smoky quartz (30 gp). Violet garnet (1000 gp). Alexandrite (1000 gp).
Godfrey Bradford, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this eastern man typically wears black cloth garments or leather armor. He has a white handlebar mustache and slicked back white hair. His eyes are a pleasant amber.
Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.
History: Godfrey hails from a village terrorized by dire rats. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Athletic, Professionalism. Flaws: Impulsive. Bonds: Enemies, Debt. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Chrysoberyl (120 gp). Alexandrite (500 gp).
Hadwisa Stratford, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has wavy silver hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is overprotective of those who hire her services. She cannot resist a sob story and will often dote over anyone who has one.
History: Her father raised her in a mountain cabin. Her childhood dream was to be a Assassin, but she was a colossal failure. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Further expansion of business; and to clean up the streets
Ideals: Philantrophist. Bonds: Attractive, Guardian, Nature, Job. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. Red garnet (40 gp). Deep green spinel (40 gp). Azurite (16 gp). Deep blue spinel (1100 gp).
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