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NPC Generator

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Advanced [show]


John Alton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean green cloak covering his clean studded leather. He is bald on top and has large white tufts of hair around his ears. His gray eyes dart from person to person.

Personality: He has always had a great fascination with Human culture. He is an amazing painter.

History: John hails from a village terrorized by dire rats. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted, Persistence. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

John Alton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Godfrey Marlee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. His auburn hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Stableman in town.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Dyer, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and wants to open a new tavern

Flaws: Antagonistic, Insane, Mundane. Bonds: Attractive, Job, Family. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Marlee, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)11 (+0) 17 (+3)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Jade (60 gp). Banded agate (16 gp).


Social Check DCs


Emmeline Tyndall, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady and is in decent physical shape. She keeps her red hair in a flapper bob. Her gray eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of herself, she believes she is the best Assassin born in the past three hundred years. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up work as a Assassin and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Expand her business.

Ideals: Artistic. Flaws: Fearful, PTSD. Bonds: Rich, Job. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Emmeline Tyndall, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Zircon (50 gp). Carnelian (50 gp). Malachite (6 gp).


Social Check DCs


Oriel Trowbridge, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. Her tied-back hair is black. She wears round tiny glasses practically rammed into her face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Oriel has worked very hard to control her curse. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the east; and she is content

Ideals: Entrepeneur. Flaws: Mundane, Disease. Bonds: In love, Nature. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Oriel Trowbridge, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. White pearl (110 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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