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NPC Generator

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Lvl.
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Advanced [show]


Oriel Langston, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is well dressed, but even with her fine clothing she looks run-down. She keeps her black hair in a flapper bob. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Around other people she will do her best to conceal her emotions and appear jolly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Oriel took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Obtaining odd cultural Human artifacts is her passion; and an old rival family wants her found

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Oriel Langston, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 7
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 16 (+3)12 (+1) 12 (+1)17 (+3)
Skills Athletics +1, Stealth +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Margery Dryden, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is thinning but still full. This brown eyed westerner is not easily forgotten.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. A true patriot, Margery would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Margery lived on a farm with her mother, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to open a new tavern; and to unite with her brother

Ideals: Philantrophist. Bonds: Military, Family, Adventurer, Job. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Margery Dryden, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. 1 Full Plate. 1 Half-Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Herbalist. He wears a colorful flower in his golden hair. He has violet eyes and a tan hat with a blue feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His father raised him in a mountain cabin. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Guy's mother didn't care for him much, and the feeling was mutual. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love.

Flaws: Antagonistic. Bonds: Attractive, In love, Nature. Occupation: Herbalist

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Tatum, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)8 (-1) 11 (+0)17 (+3)
Skills Acrobatics +6, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Badger, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her head has been shaved. She has several tiny aquamarine earrings on each ear.

Personality: She dislikes all the random violence that takes place in the west. She is harsh and unforgiving.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Retire the richest woman in the west; and she is greedy

Ideals: Entrepeneur, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Ermina Badger, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Sardonyx (30 gp). Hematite (13 gp). Moonstone (30 gp). White pearl (150 gp).


Social Check DCs

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