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NPC Generator

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Advanced [show]


Solomon Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears just a red suit. He carries with him a set of maces, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long black beard with little hanging trinkets. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Slave. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Gentry, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Jane Lindsey, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a green coat over a blue low-cut shirt, and a Stetson hat upon her head. Her black hair is kept up in a ponytail inside a Stetson hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is overprotective of those who hire her services. She cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Guardian, Rich. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Jane Lindsey, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Banded agate (16 gp). Amber (160 gp). Black pearl (1600 gp). Aquamarine (1600 gp).


Social Check DCs


Matilda Nash, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female is generally shirtless and showing off her tattooed chest. She is tall, broad shouldered and powerfully built. She has a long blonde ponytail with little hanging trinkets. Her green eyes peer out from beneath her wide-brimmed white hat.

Personality: A deeply religious woman she believes everything happens for a reason. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Matilda hails from a village terrorized by goblins. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Matilda took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Bonds: Religious, Adventurer, Enemies, Nature. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Matilda Nash, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Adelaide York, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. Her golden hair is lengthy and is close to two feet long. Her fierce green eyes like to dwell on things.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She also is a firm believer in the womanly ideal.

History: Adelaide was born the youngest of three triplets. Like her father and her brother before her, after school she went straight into learning to become a Detective. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike her way of doing things and want revenge

Flaws: Impulsive. Bonds: Enemies, Family, Job, Adventurer. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Adelaide York, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs

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