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NPC Generator

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Advanced [show]


Eleanor Ramsay, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a club on her belt. She has a slight overbite and is overall scrawny. She is bald on top and has large silver tufts of hair around her ears. Her eyes are brown and beady.

Personality: She is witty, but her monotone delivery comes off as unnerving She is harsh and unforgiving.

History: Eleanor was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her son.

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Doctor

Voice: French accent

Attributes [hide]

Eleanor Ramsay, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)8 (-1) 13 (+1)10 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item.


Social Check DCs


Sybil Garfield, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She has a large brown mantle and cape that has been intricately interwoven into her green robe. Beneath her clothing is a huge mess of scar tissue. Her silver hair is drawn into a tight pony tail with a cross scrunchie. Her violet eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, she prefers to meditate than take action. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Healer arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is currently in port desperately looking for someone to get her out; and obtaining odd cultural human artifacts is her passion

Ideals: Disciplined, Persistence. Bonds: Slave, Adventurer, Rich. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Sybil Garfield, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Williamina Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She sports silver long hair. This violet eyed westerner is not easily forgotten.

Personality: A deeply religious woman she believes everything happens for a reason. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: Money/treasure.

Flaws: Disease, Insomniac. Bonds: Religious, Rich. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Williamina Winterbourne, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp.


Social Check DCs


Trym Wallace, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He is bald on top and has large black tufts of hair around his ears. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Family. Occupation: Actor

Voice: Low range voice

Attributes [hide]

Trym Wallace, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 12 (+1)15 (+2)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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