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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Don Blankley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a large grey jacket. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has several tiny jet earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His relatives are trying to arrange a marriage; and he wants to get laid

Ideals: Opinionated. Bonds: Rich, Attractive, Job, Has a crush, Family. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Don Blankley, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Hunter Milton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky grey painted plate armor. His hair is brown and curly. His thin eyebrows rest above his beady blue eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Blacksmith business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He struck the Blacksmith job and began his own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Philantrophist. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Hunter Milton, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)12 (+1) 10 (+0)7 (-2)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Jade (90 gp). Sardonyx (60 gp).


Social Check DCs


Sarah Haley, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a custom-built plate barding that's adorned with violet lining and desert motifs. She has done her best to style her golden hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Eccentric and domineering, Sarah will drive conversation. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Sarah lived on a farm with her mother, near the main road leading to a nearby town. Sarah was born on a far northern desert where she grew up under the tutelage of her mother, an expert Mercenary. Due to her spouse's obsession with being a Bounty Hunter they were divorced and she won custody of their daughter. She worked as a Mercenary, and she later adopted a second daughter.

Motivation: An old rival family wants her found; and to unite with her sister

Ideals: Extrovert. Flaws: Insomniac, Fearful. Bonds: Family, Immigrant. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Sarah Haley, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Ermina Lindsey, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. She wears her hair in dreadlocks. Her fair skin shows little sign of her aristocratic breeding.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Ermina was born in the west. At a young age she loved to build and create. A gifted student she started as a Sailor, but she got bored and became a Weaver. She inherited the family business which she has now maintained for 9 years.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new weaver responsibilities is difficult

Ideals: Philantrophist, Persistence. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Ermina Lindsey, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs

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