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NPC Generator

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Advanced [show]


Giselle Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a slight overbite and is overall scrawny. Her brown hair has been sun bleached extensively. Her amber eyes dart from person to person.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She'd like to take her coworkers down a peg; and she wants to get laid

Ideals: Passionate, Gifted. Bonds: Adventurer, Job, Has a crush. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Giselle Birkenhead, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 14 (+2)8 (-1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Solomon Acton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and tan robe with the hood down. He is portly but not overly obese. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: To reunite with his absent father; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Job, Family. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Solomon Acton, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. Obsidian (9 gp). Deep blue spinel (1600 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fancy brown suit. He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Metallic Dragon in disguise. After coming to the age of reason, Bertram took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and wants to raise his children well

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Adventurer, Family, Enemies. Occupation: Navigator

Voice: French accent

Attributes [hide]

Bertram Tenley, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)18 (+4) 12 (+1)16 (+3)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin, Auran, Giant, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his scimitar. His hair is always cut to a buzz. His gray eyes peer out from beneath his top tan hat.

Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gunter hails from a village terrorized by gnolls. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Enemies. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Stanton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 15 (+2)7 (-2)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs

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