Tim Remington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is kept up in a ponytail inside a feathered hat. His thin eyebrows rest above his beady green eyes.
Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and retire the richest man in the east
Ideals: Extrovert, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Military. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Gracey, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a black costume with the symbols of strength on her torso. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She tend to wears goggles to shield her eyes.
Personality: She is almost excessively polite to everyone, even when angry. She plays an instrument quite well.
History: She was born the only child of a wealthy merchant. From there she went from mercenary job to mercenary job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Adventurer. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Emeny Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is wearing colorful clothing, dressed as a Dilettante. Her blonde hair is still thick. Her hazel eyes dart from person to person.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: The child of a Beggar, who enjoyed hunting, Emeny was taken on many hunting expeditions. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to her spouse's obsession with being a Beggar they were divorced and she won custody of their daughter. She worked as a Dilettante, and she later adopted a second daughter.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Family, Nature, Criminal record, Enemies. Occupation: Dilettante
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Silver pearl (130 gp). Amber (130 gp).
Millicent Tindall, Female Human [Permalink]
Personal [hide]
Description: She dresses like a well dressed Architect does. She wears a colorful flower in her white hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will rave to anyone who will listen. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born in the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She is untrained/undisciplined, which makes her dangerous.
Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Job, Attractive, Rich, Immigrant. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

