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NPC Generator

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Advanced [show]


Katherine Kent, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and a wedding ring on her right hand. Her chestnut hair has been sun bleached extensively. She has several tiny aquamarine earrings on each ear.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Katherine grew up listening to her father's many stories. After coming to the age of reason, Katherine took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now travels the world, in search of power and loot.

Motivation: Many illithids want her driven away; and revenge

Ideals: Philantrophist, Gifted. Bonds: In love, Rich, Adventurer, Enemies. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Katherine Kent, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 60 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)14 (+2) 8 (-1)10 (+0)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Jade (50 gp). Blue quartz (9 gp).


Social Check DCs


Rolf Garrick, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has dedicated himself to building a better trade route.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Rolf Garrick, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Deception +3, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Fire opal (1100 gp). Blue quartz (11 gp).


Social Check DCs


Mary Gyula, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a fancy yellow dress. Her brown hair is braided into rings. She wears large thick round spectacles.

Personality: Mary wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born on a small isolated farm. Cursed with a spirit at a very young age, Mary has worked very hard to control her curse. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero

Ideals: Disciplined. Flaws: Disease, Depressed. Bonds: Attractive, Adventurer, Nature. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Mary Gyula, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Chrysoberyl (80 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Sheldon, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing a long, white, dusty cloak. She has wavy black hair. Her fierce hazel eyes like to dwell on things.

Personality: Always inclined to offer people food she seems plenty friendly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was granted divine powers by her dying brother.

Motivation: She's attracted to the PC; and she has passion for adventuring and risk

Ideals: Philantrophist, Gifted. Flaws: Forgetful. Bonds: Poor, Adventurer, Has a crush. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Alice Sheldon, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)8 (-1) 9 (-1)17 (+3)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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