Shane Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and he perpetually has his pickaxe ready. His silver hair is lengthy. His violet eyes lackadaisically let the world flow into them.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.
History: The child of a Brewer, who enjoyed hunting, Shane was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Impeccable. Bonds: Attractive, Nature, Religious. Occupation: Map Maker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Isabella Westcott, Female Human [Permalink]
Personal [hide]
Description: This woman prefers to wear tan clothing when she does not wear armor. She is muscular with a powerful set of arms. Her chestnut hair is smooth and relatively long. Her blue unseeing eyes seem to look past you.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She can't help but pocket interesting objects she comes across
History: Born in the east her family was never financially stable. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ella Livingstone, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'4" and wears many layers of old clothing at all times. She is bald on top and has large white tufts of hair around her ears. Her eyes are likewise hazel.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She believes the world needs to unite to get rid of illithids once and for all.
History: She was raised in a white middle class family as the only child. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She left for the south, certain she would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Enemies, Immigrant. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 57 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Moonstone (70 gp).
Heather Harper, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears violet leather gloves, a violet jacket, and tight pants. Her long golden hair is drawn into a two foot long braid. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, she prefers to meditate than take action. Animals are drawn to her, and she is able to talk to them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is her passion; and to reunite with her old friends
Ideals: Disciplined, Gifted. Bonds: Adventurer, Slave, Mentor. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Alexandrite (900 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

