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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sarah Kent, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'9". She does not wear sleeves and tends to eschew shirts when she can avoid it, and her gloved hand is found clutching a nunchaku. Her brown hair is wavy and long. She has several tiny topaz earrings on each ear.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born in the west. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. She hasn't told them the truth, but wants to settle down with them.

Motivation: Money/treasure; and she's attracted to the pc

Ideals: Gifted. Bonds: Rich, Adventurer, Immigrant, Has a crush. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Sarah Kent, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 14 (+2)17 (+3)
Skills Arcana +2, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Jane Hailey, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in a clean yellow cloak covering her clean studded leather. Her hair is auburn and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Jane was born the youngest of three triplets. As a young adult she joined a group advocating for an improvement in Human conditions. Due to her spouse's obsession with being a Healer they were divorced and she won custody of their son. She worked as a Shoemaker, and she later adopted a second son.

Motivation: To reunite with her absent mother.

Ideals: Joker. Flaws: Secretive, Racist. Bonds: Attractive, Family. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Jane Hailey, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. 1 Good lock. 1 Masterwork manacles.


Social Check DCs


Egelina Watson, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She prefers to wear white pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. She wears a wide-brimmed hat to cover her moderate length auburn hair. Her thin eyebrows rest above her beady brown eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her mother raised her in a mountain cabin. Egelina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Joker. Flaws: Ugly. Bonds: Slave, Military, Nature. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Egelina Watson, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 8 (-1)16 (+3) 17 (+3)12 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common, Terran, Orc, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Pink pearl (60 gp). Amethyst (60 gp). Brown-green garnet (60 gp).


Social Check DCs


John Compton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his left hand. His black hair is thinning but still full. He has violet eyes and a brown hat with a white feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south to a Tanner, John learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 4 years.

Motivation: His spouse's relatives view him with great suspicion.

Bonds: Attractive, In love, Family, Job. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

John Compton, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs

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