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NPC Generator

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Advanced [show]


Ella Read, Female Human [Permalink]

Personal [hide]

Description: She very much looks the part of a Fisher, and carries sickles. Her red hair is lengthy and is close to two feet long. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She got into the Fisher business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Bonds: Job, Attractive, Enemies, Adventurer. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Ella Read, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 17 (+3)13 (+1)
Skills Arcana +2, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Anne Graham, Female Human [Permalink]

Personal [hide]

Description: She wears brown trousers with blue and brown striped suspenders. She wears various colorful collared shirts. She is physically well-built. Her hair, while still mostly brown, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Anne is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.

History: She was raised in a white middle class family as the only child. In her 13th year, her parents were killed by a giants raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Anne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: To reunite with her absent father; and several ex partners dislike her way of doing things and want revenge

Ideals: Extrovert, Philantrophist. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Anne Graham, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Mary Langdon, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. She wears her golden hair up. Her green eyes peer out from beneath her feathered grey hat.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a brothel owner, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it

Flaws: Terse. Bonds: Rich, Mentor, Attractive. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Mary Langdon, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)16 (+3) 4 (-3)5 (-3)
Skills Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp. Pink pearl (100 gp). Alexandrite (1100 gp).


Social Check DCs


Isabella Harrington, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a violet poncho over her likewise colored trousers and shirt. Her chestnut hair is unkempt and raggedy. She wears an eyepatch.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with a lost civilization.

History: When she was but 5 years old her parents immigrated from the east. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's looking for her big break.

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Isabella Harrington, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +2, Investigation +6
Senses Passive Perception 13
Languages Common, Aquan, Abyssal, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs

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