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NPC Generator

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Lvl.
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Advanced [show]


Everard Law, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with black socks and a vest with buckled shoes. His golden hair is lengthy. He is baby faced.

Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east to a Priest, Everard learned a great deal about his father's area of expertise. A gifted student he started as a Stylist, but he got bored and became a Priest. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insane, Shy. Bonds: Job. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Everard Law, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Rose (50 gp). Aquamarine (700 gp).


Social Check DCs


Kody Dumph, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His blonde hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to be a jeweler again

Ideals: Philantrophist, Gifted. Bonds: Job, Rich, Criminal record. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kody Dumph, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Arcana +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


John Everleigh, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he wears a red coat over a brown low-cut shirt, and a feathered hat upon his head. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce hazel eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Slave, Adventurer. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

John Everleigh, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 50 pp. Tiger eye turquoise (15 gp). Azurite (15 gp). Black star sapphire (700 gp). White pearl (110 gp).


Social Check DCs


Elizabeth Blakeley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears many layers of old clothing at all times. Her red hair is braided into rings. She has brown eyes and a pastel hat with a violet feather.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She always tries to repair and not replace. It was this mentality that drove her into the Painter business.

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. She was taken as a slave by a traveling circus and forced to perform She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer, Slave. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Elizabeth Blakeley, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills Deception +2, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Red garnet (150 gp). Violet garnet (1600 gp). Malachite (8 gp).


Social Check DCs

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