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NPC Generator

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Advanced [show]


Anne Easton, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She wears rags and sports a simple walking cane. Her white hair is drawn into a tight pony tail with a cross scrunchie. She wears crescent spectacles with a black brim.

Personality: She is almost excessively polite to everyone, even when angry. She also has developed a complete distrust of the Miller profession.

History: Gifted from a young age, Anne studied abroad. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She ran away from her former home and has been making her living as a Sage for the past few years.

Motivation: She is a bit of a kleptomaniac; and expand her business

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Job, Immigrant, Criminal record. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Anne Easton, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Zircon (30 gp). Citrine (30 gp). Zircon (30 gp).


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted druidic powers by his dying brother.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Mentor, Family. Occupation: Banker

Voice: Loud with bravado

Attributes [hide]

Anselm Marlee, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Insight +6, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Banded agate (12 gp). Red-brown spinel (60 gp). 1 Silver holy symbol. 1 Hourglass.


Social Check DCs


Guy Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. He is physically well-built. His moppish silver hair is in a traditional bowl cut. His eyes are hazel and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Fighting, Optimist. Bonds: Religious, Rich, Slave. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Guy Halsey, Male Human Paladin 5
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Blue quartz (16 gp). Freshwater pearl (16 gp). Alexandrite (1300 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Agatha Compton, Female Human [Permalink]

Personal [hide]

Description: A 5'0" northern woman, she is typically in her Dilettante uniform. She has no hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She snorts whenever she laughs or is feeling confident. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Expand her business.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Agatha Compton, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Athletics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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