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NPC Generator

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Advanced [show]


Joan Ridley, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears a tan shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them, marred by sweets. She wears her black hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a very good compulsive liar and kleptomaniac.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Joan Ridley, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 pp.


Social Check DCs


Gerald Lincoln, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His black hair is drawn into a tight pony tail with a card scrunchie. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted martial powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Philantrophist, Gifted. Flaws: Shy, PTSD. Bonds: Family. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Lincoln, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, In love, Mentor. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

William Bentham, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 7 (-2)15 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Kinsley, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fighting clothing, which leaves very little to the imagination. She has moderate length auburn hair. Her gray eyes lackadaisically let the world flow into them.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She got into the Laborer business at a young age. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Emeny and her spouse have recently divorced.

Motivation: Doesn't want to be a Laborer and was forced into it by her family; and wants to raise her children well

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Emeny Kinsley, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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