Rolf Skelton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a sword. He keeps his long blonde hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has dedicated himself to building a better village for his children.
Motivation: He is unsatisfied with his job; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Insomniac, Depressed. Bonds: Rich, Job, Adventurer. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Terran, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Chad Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair, when down, is lengthy. He has green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 3 years old his parents immigrated from the north. He worked as a nervous Barrister and found it very stressful. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Antagonistic, Impulsive, Fearful. Bonds: Immigrant, Job. Occupation: Barrister
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rohesia Mitchell, Female Human [Permalink]
Personal [hide]
Description: She wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. Her hair is cut close to her head. She has gleaming, smiling gray eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She is a Maurezhi in disguise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Rohesia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rohesia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Rohesia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To be a Beggar again; and sabotage a competitor
Flaws: Shy, Secretive, Disease. Bonds: Adventurer, Job. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Fire opal pendant on a fine gold chain (700 gp).
Eleanor Redfield, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is greying and her face has many wrinkles. Her fierce hazel eyes like to dwell on things.
Personality: Always inclined to offer people food she seems plenty friendly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She is a Hag in disguise. Her father had invested heavily in several trade routes and wanted her to inherit them. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's looking for her big break.
Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
