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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Heather Everly, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears dark leathers with embroidery. Her auburn hair is braided into rings. Her half smiles and amber eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. A true patriot, Heather would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a Hunter, her father struggled to pay the bills. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted. Bonds: Attractive, Military, Poor. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Heather Everly, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Acrobatics +1, Insight +6
Senses Passive Perception 13
Languages Common, Undercommon, Halfling, Draconic
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Raymond Kensley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Mercenary profession.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Kensley, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Rolf Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has never given up on his dancing dream.

Motivation: To share knowledge with the world; and to protect his home

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Guardian. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Birkenhead, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Oriel Kent, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her long red hair reaches down to her waist. Her hazel eyes peer out from beneath her top red hat.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She does not trust anyone and sleeps with one eye open.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oriel took refuge in the old dungeon and found the beat up shield and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by drow. Oriel was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: She has a rivalry with the Church that dominates her actions; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Artistic. Flaws: Insomniac. Bonds: Nature, Enemies, Religious. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Oriel Kent, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. Golden yellow topaz (1400 gp). Iolite (30 gp).


Social Check DCs

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