Chad Marleigh, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He typically wears pastel cloth garments or leather armor, marred by beers. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His otherwise smooth face is marked with small tiny scars.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Chad studied abroad. A gifted student he started as a Tailor, but he got bored and became a Brewer. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business; and retire the richest man in the south
Ideals: Disciplined, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Melancon, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his blonde hair down. His gray eyes are passionate and lively.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Stableman business at a young age. He helped his father out around the business and became quite the natural. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Flaws: Shy. Bonds: Enemies, Job, Adventurer. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Vicky Cromwell, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'5". She is constantly adorned with expensive silk clothing, often dyed in bright violet and white, and wears rings and necklaces with large, colorful gems, and her gloved hand is found clutching a rapier. Her hair is cut close to her head. She has hazel eyes and a violet hat with a white feather.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Vicky hails from a village terrorized by drow. Her childhood dream was to be a Painter, but she was a colossal failure. She has worked as a Courier like her mother before her.
Motivation: Her religion dominates her actions; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Disciplined, Gifted. Bonds: Rich, Enemies, Job, Religious. Occupation: Courier
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 14 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Peridot (80 gp). Azurite (5 gp). Eye agate (5 gp). Carnelian (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Sybil Gentry, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She prefers to wear flannel. She is an epitome of beauty. Her golden hair is drawn into a tight pony tail with a skull scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She comes from a rich northern family. She helped her mother out around the business and became quite the natural. She has worked as a Painter like her mother before her.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and expand her business
Ideals: Joker. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!