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Advanced [show]


Theobald Harlow, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. He sports a long white beard, and similarly colored long hair. He has gleaming, smiling amber eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Justice. Flaws: Selfish, Disease. Bonds: Nature, Rich. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Theobald Harlow, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. Red spinel (70 gp). Jasper (60 gp). Moss agate (11 gp).


Social Check DCs


Wymar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, black, dusty cloak. His white hair is kept up in a ponytail inside a deerstalker hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his daughter; and doesn't want to be a sailor and was forced into it by his family

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Rich, Family. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Wymar Ainsworth, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 8 (-1)15 (+2)
Skills Persuasion +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadwisa Walcott, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a black collared shirt and grey skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She wears a top hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hadwisa took refuge in the old dungeon and found the beat up dagger and armor she uses now. Recently she has begun working with bootleggers and crooks.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Nature, Criminal record. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hadwisa Walcott, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)15 (+2) 11 (+0)8 (-1)
Skills Investigation +5, Stealth +6
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (600 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Harper, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is short and golden. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Shane was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Shane Harper, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)8 (-1) 9 (-1)15 (+2)
Skills Deception +5, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Brown-green garnet (130 gp). Amber (130 gp).


Social Check DCs

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