Guy Hastings, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears a tight fitting blue shirt and pants. His left hand appears badly burned and disfigured. He has a golden handlebar mustache and slicked back golden hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away.
Ideals: Artistic, Entrepeneur. Flaws: Hedonist. Bonds: Enemies. Occupation: Scribe
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Deep blue spinel (200 gp). Onyx (50 gp).
Jocelyn Langston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears blue leather gloves, a blue jacket, and tight pants. His hair is always cut to a buzz. His face is scarred and worn.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was always a brilliant, if unscrupulous mind. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to protect his home
Ideals: Logical. Flaws: Ugly, Emotional, Insane. Bonds: Slave. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Blue star sapphire (1400 gp). Aquamarine (700 gp). Tiger eye turquoise (5 gp).
Isabella Chatham, Female Human [Permalink]
Personal [hide]
Description: A 4'8" northern woman, she wears baggy green pantaloons and a white scarf. Her red hair, when down, is lengthy. Her brown eyes peer out from beneath her top green hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Isabella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born in the north, but her parents moved at a very young age to the west. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: Wants to work out more often; and to be a crown-heir again
Ideals: Joker, Athletic. Bonds: Military, Immigrant, Job. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Hematite (8 gp).
Don Hale, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy tan suit. His hair is white and very short. His hazel eyes dart from person to person.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the ruined castle and found the beat up shield and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is content; and he has a crush on the local detective
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive, Nature, Has a crush. Occupation: Painter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Breastplate. 1 Half-Plate.
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