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NPC Generator

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Advanced [show]


Jane Ryley, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears clothing that is held on in multiple layers but all of it is in poor condition. With bright auburn hair. Her ears are large.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is afraid of women and trembles around them

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Jane was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Jane's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Jane Ryley, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Chrysoprase (30 gp). Jade (120 gp).


Social Check DCs


Ermina Acton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a robe, a symbol of her god around her neck, and a mace on her belt. Her black hair is well kept. Her green unseeing eyes seem to look past you.

Personality: She is witty, but her monotone delivery comes off as unnerving She misses her home and complains about the freezing weather, even in summer.

History: She was born in the north, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She became a Bellfounder soon after.

Motivation: Expand her business; and to be a doctor again

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Ermina Acton, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp.


Social Check DCs


Emma Mitchell, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is wearing a perfectly clean shirt and pair of pants. With bright brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Emma speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was always a brilliant, if unscrupulous mind. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Logical. Flaws: Insomniac, Insane. Bonds: Attractive, Family. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Emma Mitchell, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)12 (+1) 16 (+3)15 (+2)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 70 pp. Red-brown spinel (70 gp). 1 Minor magic item.


Social Check DCs


Diggory Bing, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. His hair is chestnut and very short. His eyes are likewise gray. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.

History: Born to a Stylist, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he would like to get married and retire

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Bing, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)7 (-2) 13 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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