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NPC Generator

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Advanced [show]


Patrick Vance, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His tied-back hair is chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Flaws: Ugly, Insane. Bonds: Immigrant, Guardian, Military. Occupation: Baker

Voice: Whispers

Attributes [hide]

Patrick Vance, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)16 (+3) 12 (+1)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Randal Stanley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his golden hair in a flapper bob. His face is scarred and worn.

Personality: He has always had a great fascination with Human culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Randal Stanley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs


Henry Hampton, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Navigator does. His hair is long and black with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His skin is flawless and his brown eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Dyer, but he got bored and became a Navigator. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Joker, Artistic. Bonds: Job, Attractive, Rich. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Henry Hampton, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 pp.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is knotted and matted. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast desert. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Opinionated, Gifted. Bonds: Nature. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Gerald Barclay, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Athletics +4, Investigation +6
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs

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