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NPC Generator

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Advanced [show]


Balimaar Wellington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His red hair is knotted and matted. His green eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Bonds: Rich, Attractive, Criminal record, Has a crush. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Balimaar Wellington, Male Human Paladin 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Harley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown armored body suit, with a simple white line shooting up and back down. With bright brown hair and a scraggly beard. His eyes are a pleasant gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Bonds: Family, Poor. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Trey Harley, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 12 (+1)4 (-3)
Skills Deception +0, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs


Kyle Home, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized emerald on his left hand. His golden hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of southern immigrants he idolized his mother. Like his mother and his brother before him, after school he went straight into learning to become a Guard. He has achieved small success as a Guard.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Flaws: Ugly, Insomniac. Bonds: Rich, Job, Immigrant. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Kyle Home, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 7 (-2)14 (+2)
Skills Investigation +4, Medicine +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. 1 Full Plate. 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Kody Gentry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Kody embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Military. Occupation: Cook

Voice: Smooth and feminine

Attributes [hide]

Kody Gentry, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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