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NPC Generator

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Advanced [show]


Henry Windsor, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears white cloth garments or leather armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. This violet eyed westerner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Glassblower for hire.

Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Military, Job. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Henry Windsor, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)10 (+0) 10 (+0)9 (-1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Clayton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is lengthy. His amber eyes peer out from beneath his Stetson black hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: John was born the youngest of three triplets. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

John Clayton, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Barlow, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Bellfounder uniform. She is portly but not overly obese. Her brown hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She served in the navy to pay for her family's outstanding loans. Her childhood dream was to be a Glassblower, but she was a colossal failure. She then took over the family business and is one of the better Bellfounder for hire.

Motivation: To be a Glassblower again; and expand her business

Ideals: Gifted. Flaws: Insomniac, Cynical. Bonds: Job, Military. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Ahlyssa Barlow, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Obsidian (12 gp). Eye agate (12 gp). Rose (30 gp). Sard (30 gp).


Social Check DCs


Herleva Marleigh, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is renowned for her bright brown dresses and hats. Her black hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She'd like to take her coworkers down a peg; and to reunite with her absent mother

Ideals: Joker, Persistence. Bonds: Job, Religious, Family. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Herleva Marleigh, Female Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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