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NPC Generator

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Advanced [show]


Helen Hayden, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she dresses in white turtlenecks beneath a blue coat with pastel slacks. Her silver hair is drawn into a tight pony tail with a cross scrunchie. She has a tattooed face.

Personality: She is irascible and easily irritated. She is afraid of women and trembles around them

History: Helen was raised in a hard working conservative environment. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Flaws: Antagonistic, Shy. Bonds: Job, Family. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Helen Hayden, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 7 (-2)10 (+0)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp. Peridot (20 gp). Jade (130 gp).


Social Check DCs


Hunter Marlee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To settle down with his crush; and he has a crush on the local seamstress

Flaws: Shy. Bonds: Religious, Nature, Enemies, Has a crush. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hunter Marlee, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 9 (-1)14 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs


Manfred Law, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a green vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by sweets. His tied-back hair is auburn. He has hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the large cave and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Law, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)14 (+2) 11 (+0)6 (-2)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Black star sapphire (900 gp). Hematite (7 gp). Rhodochrosite (7 gp). Amethyst (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Tickle, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears bulky blue painted plate armor. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in the west. Cursed with a spirit at a very young age, Isabella has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: A deep hatred of dire rats; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly, Disease. Bonds: Enemies, Rich, Immigrant. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Isabella Tickle, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)9 (-1) 15 (+2)12 (+1)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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