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NPC Generator

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Advanced [show]


Peter Huxley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. He has styled his black hair well, parting it to the right. His violet eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is obsessed with finding treasure.

History: Peter was raised in a hard working conservative environment. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Peter Huxley, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)8 (-1) 16 (+3)14 (+2)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Aldous Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. His blonde hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Aldous was born with his father's beautiful face. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Aldous Graeme, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Rock crystal (50 gp). Onyx (50 gp). Hematite (8 gp). 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a weathered and beat up set of banded mail beneath an oversized green coat. His clothes are grease stained in places. His silver hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 8 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and revenge

Ideals: Athletic. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

John Heiser, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 7
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)18 (+4) 17 (+3)9 (-1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Gnoll, Goblin, Ignan
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp.


Social Check DCs


Everard Royston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has a slight overbite and is overall scrawny. His blonde hair is cut short with large spiked bangs in the front. His eyes are blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Everard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has passion for adventuring and risk; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist, Artistic. Bonds: Criminal record, In love, Adventurer. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Everard Royston, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs

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