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NPC Generator

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Advanced [show]


Margery Huckabee, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a green tunic with black highlights, and long green pants that bunch up around her shoes. Her brown hair is styled in orderly dreadlocks. She has hazel eyes and a green hat with a black feather.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Margery lived on a farm with her father, near the main road leading to a nearby town. Through the years after Margery was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Margery's father didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.

Motivation: She is greedy; and wants to raise her children well

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Family, Job, Rich. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Margery Huckabee, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)14 (+2) 14 (+2)18 (+4)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Peridot (60 gp). Tourmaline (160 gp).


Social Check DCs


Mary Chatham, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She likes to wear ponchos typically of a light white in addition to tight pants. She sports a flattop hair cut. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She now travels the world, in search of power and loot.

Motivation: A deep hatred of goblins; and several ex partners dislike her way of doing things and want revenge

Ideals: Logical. Bonds: Adventurer, Family, Enemies. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Mary Chatham, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)9 (-1) 11 (+0)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Red spinel (100 gp). 1 Spyglass. 1 Superior lock. 1 Silk rope.


Social Check DCs


Sybil Pickering, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is well dressed, but even with her fine clothing she looks run-down. Her golden hair is knotted and matted. She wears an eyepatch.

Personality: Her tongue was cut out and she uses sign language. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She became a Beggar soon after.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Sybil Pickering, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. His blonde hair is long and unkept. He has a dull look in his violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Rich, Immigrant, Religious. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Bertram Shelly, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)12 (+1) 7 (-2)10 (+0)
Skills Insight +1, Stealth +5
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Cloth of gold vestments (170 gp). Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Finely wrought small gold bracelet (70 gp).


Social Check DCs

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