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NPC Generator

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Advanced [show]


Vicky Coombs, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and carries bastard swords. Her brown hair is kept up in a ponytail inside a small hat. This amber eyed westerner is not easily forgotten.

Personality: She is almost excessively polite to everyone, even when angry. Animals are drawn to her, and she is able to talk to them.

History: When she was but 4 years old her parents immigrated from the west. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant, Religious. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Vicky Coombs, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Anselm Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky violet painted plate armor. His auburn hair is braided into rings. His eyes are hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Anselm was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him

Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Anselm Yardley, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Carved bone or ivory statuette (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (600 gp).


Social Check DCs


Trym Ryland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a brown and green handkerchief worn on his right side. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Jeweler mother left him crippled. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease, Insane. Bonds: Poor. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Trym Ryland, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Moonstone (20 gp). Star rose quartz (20 gp). Aquamarine (700 gp). Red-brown spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Everly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He has a small bristly mustache and wavy blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Optimist, Fighting. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Rolf Everly, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)8 (-1) 13 (+1)5 (-3)
Skills Athletics +7, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Golden yellow topaz (1000 gp). Blue quartz (8 gp). Amber (80 gp). 1 Full Plate. 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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