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NPC Generator

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Advanced [show]


Millicent Burton, Female Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has brown hair. Her brown eyes lackadaisically let the world flow into them.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has achieved small success as a Ruler.

Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur, Athletic, Gifted. Bonds: Job, Criminal record. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Millicent Burton, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 11 (+0)19 (+4)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Brown-green garnet (50 gp). 1 Minor magic item.


Social Check DCs


Mary Halsey, Female Human [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. She carries a battered warhammer and tarnished longsword as well. She has a very tight haircut. She has blue eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Mary hails from a village terrorized by gnolls. She struck it rich when she found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and a deep hatred of gnolls

Ideals: Fighting, Opinionated, Philantrophist. Bonds: Rich, Enemies. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Mary Halsey, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)4 (-3) 9 (-1)13 (+1)
Skills Acrobatics +6, Arcana +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Thomas Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast mountains. When Thomas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Military, Nature. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Shelley, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Athletics +6, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears brown painted combat armor at almost all times. His white hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and find a way to reverse the transformation of his sister

Flaws: Impulsive. Bonds: Family, Poor. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Staurheim, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs

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