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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears light armors faded through time and improper care. His hair is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: Anthony is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He was born in the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Depressed, Lazy. Bonds: Immigrant, Adventurer. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Anthony Staurheim, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Athletics +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in black turtlenecks beneath a tan coat with black slacks. His hair is always cut to a buzz. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Athletic, Opinionated, Artistic. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Richard Garrick, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common, Druidic, Giant, Celestial
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Malachite (6 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Marley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, constantly wearing a red suit, blue shirt, and grey tie. He has a very tight haircut. His skin is flawless and his brown eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: Born in the south to a Gardener, Trym learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Gardener job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new gardener responsibilities is difficult

Flaws: Depressed, Shy. Bonds: Attractive, Job. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Marley, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Athletics +6, Deception +5
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Sydney, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears his auburn hair down. He has gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Optimist. Flaws: Shy. Bonds: Religious, Family. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Sydney, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)13 (+1) 6 (-2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs

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