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NPC Generator

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Advanced [show]


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses in white turtlenecks beneath a red coat with brown slacks. His Stetson hat is riddled with cuts and holes. His gray eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Beggar, who enjoyed hunting, Gerald was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Gerald Berkeley, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 8 (-1)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Alexandre Watson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His long auburn hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Alexandre was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family.

Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Alexandre Watson, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. White pearl (50 gp). Alexandrite (300 gp). Tiger eye turquoise (13 gp). Hematite (13 gp). 1 Minor magic item.


Social Check DCs


Tim Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Tim will drive conversation. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Engraver

Voice: American accent

Attributes [hide]

Tim Eastaughffe, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Violet garnet (400 gp). Chalcedony (20 gp). Zircon (20 gp). Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Tyndall, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear flannel. She has moderate length red hair. Her fierce green eyes like to dwell on things.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Margery grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: An old rival family wants her found; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Enemies, Family. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Margery Tyndall, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)16 (+3) 10 (+0)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs

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