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NPC Generator

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Advanced [show]


Cory Axton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting violet shirt and pants. His white hair is unkempt and raggedy. His eyes are gray and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Cory Axton, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)8 (-1) 10 (+0)6 (-2)
Skills Athletics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Yvonne Milton, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling green eyes.

Personality: She is very quiet and rarely speaks above a whisper. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born in the north, but her parents moved at a very young age to the south. Like her father and her sister before her, after school she went straight into learning to become a Fletcher. She left for the north, certain she would find work there.

Motivation: To reunite with her absent father; and to be a baker again

Flaws: Shy, Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Yvonne Milton, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Alexandrite (1300 gp). 2 Smokesticks. 2 Antitoxin.


Social Check DCs


Sarah Clare, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears black trousers with tan and pastel striped suspenders. She wears various colorful collared shirts. She has a long blonde ponytail with little hanging trinkets. She has gleaming, smiling amber eyes.

Personality: She can speak with the recently deceased. A true patriot, Sarah would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her mother was called into army service. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: She has a rivalry with the Church that dominates her actions; and a deep hatred of drow

Ideals: Gifted. Bonds: Military, Attractive, Enemies, Religious. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Sarah Clare, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 7 (-2)10 (+0)
Skills History +5, Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. Alexandrite (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anne Carlton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her red hair up. She tend to wears goggles to shield her eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She receives visions of the future at random moments

History: She was born blind and as such lacked many opportunities for work. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She is compelled to act according to her religious beliefs; and she is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Disease. Bonds: Religious, Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Anne Carlton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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