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NPC Generator

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Advanced [show]


Elizabeth Ainsley, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is dressed in earthy colors with a brown and blue handkerchief worn on her right side. Her hair is long and white with streaks of black, and is pulled back with small brown clips. Her hazel eyes are slightly larger than normal.

Personality: She does not believe in betrayal or weakness as things to be tolerated. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a brothel owner, Elizabeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Carter and found it very stressful. She inherited the family business which she has now maintained for 9 years.

Motivation: A strong sense of loyalty to Human people; and she'd like to take her coworkers down a peg

Ideals: Justice. Flaws: Insane, Racist. Bonds: Criminal record, Mentor, Job. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Elizabeth Ainsley, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. 3 Smokesticks. 8 Acid flasks. 2 Antitoxin. 4 Holy water.


Social Check DCs


Jane Marleigh, Female Human [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a grey deerstalker hat and grey clothes. Her black hair is kept up in a ponytail inside a deerstalker hat. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Jane was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She's also a talented Mortician, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and to be a mortician again

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Family, Job, Adventurer. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Jane Marleigh, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 11 (+0)8 (-1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Matilda Tyndall, Female Human [Permalink]

Personal [hide]

Description: A 4'10" southern woman, she wears a green tunic with yellow highlights, and long brown pants that bunch up around her shoes. She has no hair. Her eyes, though not visible through her cowl, are gray.

Personality: Calm and collected, she is a well trained Assassin. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: An old rival family wants her found; and she'd like to take her coworkers down a peg

Flaws: Ugly, Racist. Bonds: Job, Adventurer, Guardian, Family. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Matilda Tyndall, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Marley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a green and white handkerchief worn on his left side. With bright white hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A few years later when the south was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To be a Fisher again; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant, Guardian, Job. Occupation: Priest

Voice: Raspy

Attributes [hide]

Hugh Marley, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Giant, Auran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Red spinel (100 gp). Jade (100 gp). Obsidian (5 gp).


Social Check DCs

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