Millicent Hadleigh, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her white hair, when down, is lengthy. Her eyes are likewise hazel.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Mercenary, who enjoyed hunting, Millicent was taken on many hunting expeditions. She was taken as a slave by a traveling circus and forced to perform Since then, she has sought to make the best of life.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Optimist. Bonds: Nature, Slave, Criminal record. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 3000 sp. 1 Minor magic item.
Bertram Wellington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a yellow tunic with green highlights, and long yellow pants that bunch up around his shoes. His white hair is braided into rings. His eyes, though not visible through his cowl, are gray.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a very good compulsive liar and kleptomaniac.
History: He was born in the north. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He feels that his past leaves him morally obligated to help; and wants a kiss
Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Tiger eye turquoise (7 gp).
Kyle Hadlee, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. His hazel eyes peer out from beneath his broad white hat.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Enemies, Military. Occupation: Mason
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Simon Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of bastard swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His Stetson hat is riddled with cuts and holes. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp. Lapis lazuli (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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