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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Richard Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter; and to be a banker again

Ideals: Philantrophist. Flaws: PTSD. Bonds: Job, Military, Family. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Richard Kensley, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 15 (+2)15 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


William Law, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He keeps his white hair in a flapper bob. His eyes, though not visible through his cowl, are amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Mayor, William learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Optimist. Flaws: Insane. Bonds: Adventurer, Job, Criminal record. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

William Law, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Banded mail. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Trey Norton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his red hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better world.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record, Adventurer. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Trey Norton, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Investigation +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Emeny Graham, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing a long, yellow, dusty cloak. Her hair is greying and her face has many wrinkles. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She will rave to anyone who will listen. She never wears the same outfit twice, unless she absolutely has to.

History: Emeny lived on a farm with her father, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered writing. She has never given up on her writing dream.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and her spouse's relatives view her with great suspicion

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Family, Enemies. Occupation: Miller

Voice: Raspy

Attributes [hide]

Emeny Graham, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)8 (-1) 17 (+3)17 (+3)
Skills Deception +6, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20 pp. Freshwater pearl (15 gp). Aquamarine (900 gp).


Social Check DCs

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