Norman Langdon, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Laborer does. He has black hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion
Flaws: Selfish. Bonds: Job, Immigrant, Attractive, Family. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 100 gp. Pink pearl (100 gp). Deep blue spinel (1600 gp). Chalcedony (40 gp). Emerald (1400 gp).
Bertram Brixton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a longbow. His moppish brown hair is in a traditional bowl cut. He has hazel eyes and a yellow hat with a white feather.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Locksmith.
Motivation: He is greedy; and sabotage a competitor
Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Mentor, Rich. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
Heward Marleigh, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by beers. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a gnolls raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and revenge
Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Auran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Percival Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He is bristling with hidden weapons, mostly longswords and longbows. His hair is cut close to his head. His face is scarred and worn.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family In his 12th year, his parents were killed by a dire rats raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Flaws: Ugly, Insane. Bonds: Criminal record, Enemies. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. Pink pearl (140 gp). Hematite (15 gp). Moonstone (80 gp). 1 Minor magic item.
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