Beatrice Trollope, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear pastel pants and tee shirts. She is bald on top and has large white tufts of hair around her ears. She has a dull look in her gray eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Beatrice was born in the east. At a young age she loved to build and create. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has since lost track of the people in her past.
Motivation: Regain custody of her son; and wants to raise her children well
Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Family, In love. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 40000 cp. Alexandrite (1400 gp). Fiery yellow corundum (600 gp). Peridot (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Odo Fidget, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. His red hair is singed and shortened. His ears are large.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He enjoys reading and quiet.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and someone believes him a fraud
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Religious, Enemies, Criminal record. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Amber (40 gp). Golden yellow topaz (600 gp). Black opal (400 gp).
Ida Denholm, Female Human [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She has a penchant for wearing a ring with an oversized ruby on her left hand. Her silver hair is braided into rings. She has several tiny ruby earrings on each ear.
Personality: She is fixated on the number 77. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She feeds upon the attention of others.
History: Ida was born in the south. At a young age she loved to build and create. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and she is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Apothecary
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 40000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item.
Geva Cooper, Female Human [Permalink]
Personal [hide]
Description: She wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. She has a slight overbite and is overall scrawny. Her golden hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Geva speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was raised in a white middle class family as the only child. Her father was a soldier and died while she was still young. Geva was left her father's suit of armor and trained in its use and care. She left for the west, certain she would find work there.
Motivation: She is content.
Ideals: Impeccable. Flaws: Mundane. Bonds: Immigrant, Military. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp.
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