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NPC Generator

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Advanced [show]


Millicent Myerscough, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She wears a deerstalker hat to hide her balding. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is able to fit into much smaller and tighter spaces than normal.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was granted necromantic powers by her dying brother.

Motivation: Revenge; and someone believes her a fraud

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Millicent Myerscough, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rohesia Walcott, Female Human [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries with her a set of crossbows on her belt, each one with a opal on the hilt. Her brown hair is braided into rings. Her eyes are hazel and beady.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with a lost civilization.

History: She was born a particularly ugly child, much to the horror of her parents. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Rohesia Walcott, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Peridot (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Egelina England, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a long white ponytail with little hanging trinkets. She wears a mask on her face.

Personality: Cocky and sure of herself, she believes she is the best Carter born in the past three hundred years. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Job, Rich, Nature, Immigrant. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Egelina England, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 18 (+4)9 (-1) 9 (-1)14 (+2)
Skills Performance +5, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Black pearl (1100 gp). Moss agate (6 gp). Rhodochrosite (6 gp). Rhodochrosite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a dull look in his green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.

History: Gifted from a young age, John studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

John Staurheim, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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