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NPC Generator

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Advanced [show]


Wymar Huckabee, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his spear always slung over his shoulder. He carries a battered sword and tarnished spear as well. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the west. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and to reunite with his absent father

Ideals: Fighting, Optimist. Bonds: Slave, Poor, Family. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Wymar Huckabee, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Miles Benson, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He has wavy golden hair. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Hedonist. Bonds: Attractive, Immigrant, Adventurer, Rich. Occupation: Bellfounder

Voice: Switch between two voices

Attributes [hide]

Miles Benson, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. Blue quartz (11 gp). Deep green spinel (90 gp). 1 Minor magic item.


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of death around his neck, and a shortspear on his belt. His black hair is matted, messy, and big. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Performer business at a young age. He was an apprentice working in his mother's forge. He has achieved small success as a Performer.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Military. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Trym Wentworth, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Millicent Marley, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and tan handkerchief worn on her left side. She is portly but not overly obese. Her hair is greying and her face has many wrinkles. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She got into the Adventurer business at a young age. She struck it rich when she found rare goods in large quantities. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To unite with her sister; and sabotage a competitor

Ideals: Disciplined. Bonds: Enemies, Job, Rich, Family. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Millicent Marley, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Violet garnet (1100 gp). Sardonyx (60 gp). Red-brown spinel (60 gp). Aquamarine (1100 gp).


Social Check DCs

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