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NPC Generator

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Advanced [show]


Cory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a tan coat with black slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long red beard, and similarly colored long hair. He has green eyes.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Cory's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Cory Birkenhead, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 7 (-2)10 (+0)
Skills Athletics +3, Investigation +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Freshwater pearl (4 gp). Deep blue spinel (300 gp).


Social Check DCs


Juliana Spalding, Female Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is short and auburn. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Juliana hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: When she was but 4 years old her parents immigrated from the east. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality.

Ideals: Artistic, Justice. Bonds: Adventurer, Immigrant, Enemies. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Juliana Spalding, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)6 (-2) 10 (+0)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Merton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He sports a long chestnut beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Miles Merton, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)17 (+3) 10 (+0)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40 pp.


Social Check DCs


Gomory Tattersall, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His hair is short and blonde. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Gomory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. He has had some formal singing training, and achieved minor success. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Opinionated, Artistic. Bonds: Attractive, Family, Nature. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Tattersall, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 8 (-1)13 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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